Founded —New York, New York

4Kids Entertainment Inc.

Founded:1970 as Leisure Concepts, Inc. Employees:185 Sales:$53.1 million (2002) Stock Exchanges: New York Ticker Symbol:KDE NAIC:512110 Motion Picture and Video Production; 512191 Postproduction and Other Postproduction Services; 515120 Television Broadcasting; 517510 Cable and…
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§ 01

The story

1970–2002

Founded:1970 as Leisure Concepts, Inc.

Employees:185

Sales:$53.1 million (2002)

Stock Exchanges: New York

Ticker Symbol:KDE

NAIC:512110 Motion Picture and Video Production; 512191 Postproduction and Other Postproduction Services; 515120 Television Broadcasting; 517510 Cable and Other Program Distribution

As Kahn envisioned, Yu-Gi-Oh! the television series attracted a growing audience of kids, mostly male, during its first six months. By April 2002 the show was no longer just on Saturdays but ran six mornings a week. Like Pokémon, Yu-Gi-Oh! spawned merchandise tie-ins such as action figures, trading cards, games, video games, apparel, lunch boxes, music, and even linens. Net revenues rose accordingly, up to $53.1 million, a $12 million leap from the previous year.

Net revenues rose accordingly, up to $53.1 million, a $12 million leap from the previous year.

1970–2003

In early 2003 LCI and 4Kids resurrected the animated television series Teenage Mutant Ninja Turtles as well as a series version of Back to the Future into its Saturday morning FoxBox programming. Both 1980s favorites were revamped and updated to good results. 4Kids also lent its famous animated Yu-Gi-Oh! characters to the White House's Office of National Drug Control Policy in a new anti-drug crusade called "Honor--My Anti-Drug." The new campaign was launched in July 2003 and featured special Yu-Gi-Oh! collectible stickers available through Blockbuster Entertainment video stores nationwide. Another deal came with the unusual pairing of Yu-Gi-Oh! characters and NASCAR, to create a Yu-Gi-Oh! paint scheme for car number 43 at the Talladega Superspeedway in a September 2003 race. The back of the Dodge car featured the Yu-Gi-Oh! famous line, "Let's Duel!"

4Kids Entertainment, parent to many subsidiaries, including marketing master Leisure Concepts Inc., continued to bring some of the world's most famous characters into the homes of mainstream Americans. Much of its success could be credited to Al Kahn, chairman and CEO, whose vision seemed to know no bounds. 4Kids had more than lived up to its name and would likely continue to do so in the years to come.

Little known until the late 1990s when Pokémon swept the planet, 4Kids Entertainment Inc. is the parent company of Leisure Concepts Inc., which was the sole licensing agent of the Pokémon phenomenon and rode an impressive wave of merchandising that extended from Nintendo's Game Boy to include a highly rated television series, two feature films, trading cards, action figures, apparel, home textiles, numerous book series, and even music. Yet Pokémon is not the only star of the 4Kids licensing stable, which includes Yu-Gi-Oh!, Teenage Mutant Ninja Turtles, the Hulk, Cabbage Patch Kids, Charlie Chan, a wide array of Nintendo characters and products, World Championship Wrestling, and Monster Jam truck rallies and toys.

In the Beginning: 1970s-80s

The sum of 4Kids Entertainment, Inc.'s parts is far less known than its components. Leisure Concepts, Inc. (LCI) was founded as an independent licensing agency in 1970 in New York City. The firm began making news in the 1980s through licensing actual people, a variety of products, and even concepts. LCI had numerous licensees, including "real" person Farrah Fawcett of Charlie's Angels fame, cartoon characters, and a growing number of deals with television producers and toy manufacturers. In 1987 LCI took a chance on a futuristic movie project called Star Wars, from director George Lucas and with unheard of special effects by Industrial Light & Magic. When Star Wars became an enormous success, LCI reaped the rewards--orchestrating the kind of merchandising invasion considered commonplace today. Star Wars games, action figures, clothing, and trading cards were everywhere.

During 1987 LCI signed another licensing deal, this one with Nintendo of America, Inc. to market the software products that went along with its increasingly popular gaming systems. Nintendo had already introduced the Legend of Zelda for its home video game system, a software product that went on to sell more than one million copies during the year. In 1988 LCI hired Alfred Kahn, formerly of Coleco Industries, as its new chief executive. Kahn had already earned a reputation for marketing savvy, having acquired the licensing rights to an oddly-named bunch of dolls known as the Cabbage Patch Kids--which went on to conquer the United States and the world.

On the Verge: 1990s

1987–1999

With Kahn at its helm, LCI expanded its operations in the early 1990s by creating two new subsidiaries: The Summit Media Group, Inc. and 4Kids Productions, Inc. The former was established to handle syndication rights for various licensed products in both print and broadcast media, while the latter maintained a studio to buy and produce animated and live-action properties, which it then distributed to the television, home video, and theatrical markets.

Kahn and LCI turned in a new direction in the middle of the decade by launching the World Martial Arts Council (WMAC) and a new weekly television series, WMAC Masters, which brought together the world's most talented martial artists in a live-action format. Shannon Lee, daughter of martial arts champion Bruce Lee, lent considerable credibility to the show and its contestants by hosting. LCI hired Bandai American Incorporated to produce WMAC action figures and other merchandise.

LCI's lucrative licensing agreement with Nintendo continued to fuel its income as more and more kids bought gaming systems and Nintendo software. Next came the Game Boy, a hand-held portable gaming system that came with its own customized video games. In addition to the Zelda franchise, which had spawned a successful sequel, Nintendo had introduced Mario Bros., Donkey Kong, and in 1996 came a game about "pocket monsters" called Pokémon. The game consisted of catching unusually named creatures, taming them, and helping them "evolve" into stronger versions of themselves. Pokémon, previously introduced in Japan, became the must-have gaming cartridge of Game Boy players in the United States. LCI wasted no time in developing strategies to market the endearing Pokémon characters to youngsters everywhere.

As Pokémon mania began to take hold, LCI turned its attention to an entirely new area in 1987 when it agreed to handle licensing for the American Heart Association (AHA). The nonprofit AHA hired LCI to market its animated spokesperson, "Ticker," as a way to raise additional funds for the health organization. In turn, LCI merchandised Ticker to youngsters in a variety of products, from plush toys to apparel to books--all to promote cardio health.

By 1998 LCI had two revenue-producing television shows, WMAC Masters and Pokémon. Regarding the latter, LCI had also signed with Hasbro Inc. to produce plush toys, of which Pokémon character Pikachi (a bright yellow ratlike creature) was the most popular. An important milestone was also reached in children's television programming when the Toronto-based Nelvana signed a two-year contract with CBS to provide its morning television lineup. At the time, no television producer had been given exclusive rights to provide an entire block of children's programming. This would evolve in the coming years with LCI mastering the art of the deal. In the meantime, however, the company had reached total net revenues of just under $14.8 million for 1998, an increase of 46 percent over 1997's $10.1 million. Net income, however, rose significantly from 1997's $739,000 to $2.7 million.

LCI's fortunes changed exponentially in 1999. As the exclusive licensing agent for Nintendo, as well as other firms, LCI had both the notice and respect of the corporate world. Nintendo released the Nintendo 64 gaming system and a slew of Pokémon games to go with it, while LCI had inked a new deal linking monster truck promoter PACE Motor Sports and World Championship Wrestling (WCW). Additional Pokémon licensing included a three-year contract with Golden Books to produce 17 Pokémon books and an array of stickers and postcards for youngsters during the summer, just before the big screen debut of the first Pokémon movie by Warner Bros.

Pokémon mania hit a fever pitch with its characters gracing both the small and big screens, and a merchandising rollout unlike anything ever seen before. In its first day at theaters, Pokémon racked up $10 million in ticket sales and Warner Bros. completely ran out of the promotional trading cards it was distributing to early ticket buyers. By December, Golden Books had 30 million Pokémon titles in circulation, while Burger King's promotion of 100 million action figures and special gold-plated trading cards, placed in kids' meals, disappeared in a matter of weeks.

1998–2002

The hype fueled explosive growth for LCI and garnered it the top slot in Fortune magazine's "100 Fastest Growing Companies" in 1999. The company ended its remarkable year with net revenues of $60.5 million and net income of $23.7 million (up from 1998's $2.7 million).

Hitting the Jackpot: 2000s

The new century found LCI and its parent company, 4Kids Entertainment, Inc., switching from the NASDAQ market and joining the New York Stock Exchange. The firm's new ticker symbol was KDE and 4Kids was indeed riding high when it earned Fortune's top slot on its 100 Fastest Growing Companies for 2000. The company's sales were just under $88 million, up more than 242 percent from the previous four quarters in 1999. According to Variety magazine, the Pokémon franchise had earned upwards of $16 billion worldwide since its original launch in Japan, and 4Kids, as the exclusive licensor for all things Pokémon, had racked up not only impressive sales but net income climbing to an all-time high of $38.8 million ($15 million higher than the last year). Knowing the Pokémon bubble would burst at some point, LCI continued to ink other licensing deals, including a new contract with Marvel Comics to market merchandise for its comic book properties such as X-Men, Incredible Hulk, and Fantastic Four.

During 2001 4Kids and LCI had several licensing properties gaining popularity, but not with the speed and impact of Pokémon. X-Men and Hulk projects were underway, while Cubix, an animated program about robots on the Kids' WB was gaining an audience. 4Kids scored a marketing coup when both McDonald's and Burger King were featuring its licensed products in their children's meals during the summer of 2001. Though the timing was unintentional, 4Kids had signed with Burger King to place its Cubix action figures in meals beginning the week of August 27th, while McDonald's was putting Mattel's Hot Wheels in Happy Meals with a special Monster Jam Trucks (licensed by 4Kids) placement to occur in August or September.

4Kids stock reached a high of $29.30 per share in the third quarter of 2001 due in large part to a successful bid to lease Fox television's "FoxBox" block of Saturday morning children's programming beginning in early 2002. 4Kids went up against Nickelodeon (of Rugrats fame), DIC Entertainment (known for its Sonic the Hedgehog and Sabrina the Teenage Witch series), Discovery Communications (purveyor of Animal Planet, TLC, and the Discovery channels), and Nelvana (Franklin the Turtle)--all of whom coveted the four-hour programming block. 4Kids won the $100 million four-year deal, yet it did not include old stalwart Pokémon or new phenom Yu-Gi-Oh!, which was promised to the Kids' WB.

Yu-Gi-Oh!, an animated series based on a Japanese comic book and card game, debuted on the Kids' WB in the fall of 2001. Yu-Gi-Oh! revolved around a boy who played a special card game and in doing so was able to transform himself into the "Master of Games" (a rough translation of the show's title) and

§ 02

The story in context

What the company didThe economyTechnologyNational history
CompanyLeisure Concepts, Inc. (LCI) is incorporated in New York.
CompanyLeisure Concepts, Inc. (LCI) is incorporated in New York.
1970
EnvironmentThe EPA is founded; US environmental regulation expands.
1971
EconomyThe dollar leaves the gold standard; currencies float.
1973
EconomyThe OPEC oil embargo triggers a global shock.
1975
TechnologyThe personal-computer era begins.
1979
EconomyA second oil crisis drives inflation higher worldwide.
1980
EnvironmentSuperfund makes US polluters pay for cleanup.
1981
TechnologyThe IBM PC launches and sets a standard.
1984
TechnologyApple ships the Macintosh; the GUI era begins.
CompanyLCI signs on to market Star Wars and inks a deal with Nintendo of America, Inc.
CompanyLCI signs on to market Star Wars and inks a deal with Nintendo of America, Inc.
1987
EconomyBlack Monday: markets fall sharply around the world.
CompanyAlfred Kahn joins LCI as chief executive officer.
CompanyAlfred Kahn joins LCI as chief executive officer.
1988
1989
HistoryThe Berlin Wall falls; global markets open up.
1991
TechnologyThe World Wide Web is released to the public.
TechnologyLinux and open source challenge proprietary software.
CompanyTwo subsidiaries, Summit Media Group Inc. and 4Kids Productions, Inc., are formed.
CompanyTwo subsidiaries, Summit Media Group Inc. and 4Kids Productions, Inc., are formed.
1992
1993
TechnologyThe Mosaic browser brings the web to everyone.
1994
TechnologyE-commerce begins to disrupt retail.
1995
TechnologyWindows 95 launches; the internet goes mainstream.
CompanyNintendo debuts a new game for Game Boy called "Pokémon."
CompanyNintendo debuts a new game for Game Boy called "Pokémon."
1996
1997
EconomyThe Asian financial crisis rattles global markets.
EnvironmentThe Kyoto Protocol sets the first climate targets.
CompanyTwo LCI television shows gain considerable audiences: WMAC Masters and Pokémon.
CompanyTwo LCI television shows gain considerable audiences: WMAC Masters and Pokémon.
1998
TechnologyUS v. Microsoft antitrust trial reshapes software.
CompanyThe Pokémon phenomenon takes the nation by storm.
CompanyThe Pokémon phenomenon takes the nation by storm.
1999
EconomyGlass-Steagall repeal reshapes US banking.
Company4Kids Entertainment, Inc., parent company to LCI, goes public on the New York Stock Exchange.
Company4Kids Entertainment, Inc., parent company to LCI, goes public on the New York Stock Exchange.
2000
EconomyThe dot-com bubble bursts.
Company4Kids bids on Fox television's "FoxBox" slot of children's programming and launches Yu-Gi-Oh! animated series.
Company4Kids bids on Fox television's "FoxBox" slot of children's programming and launches Yu-Gi-Oh! animated series.
2001
HistoryThe September 11 attacks; a US recession follows.
CompanyTwo new subsidiaries are created: 4Kids Entertainment Music, Inc. and 4Kids Entertainment Home Video, Inc.
CompanyTwo new subsidiaries are created: 4Kids Entertainment Music, Inc. and 4Kids Entertainment Home Video, Inc.
2002
Company4Kids and the White House's Office of National Drug Control Policy team up, using the characters from the Yu-Gi-Oh! television series in a new stay-away-from-drugs campaign. battle monsters. The show's targeted audience was older than its predecessor Pokémon's, primarily due to the upstart's darker tone, elaborate plots, and scarier monster content. Like Pokémon, however, Yu-Gi-Oh! was already a hit when 4Kids became interested in the franchise's licensing rights. According to Variety, Yu-Gi-Oh! had racked up earnings of more than $2 billion in Asia by 2001 when 4Kids brought the animated series to the United States. While year-end net revenue for 4Kids fell from its all-time high in 2000, it was still a respectable $41.5 million in 2001. Net income came in at $12.2 million--and 4Kids believed its newest import would soon drive its sales to previous heights.
Company4Kids and the White House's Office of National Drug Control Policy team up, using the characters from the Yu-Gi-Oh! television series in a new stay-away-from-drugs campaign. battle monsters. The show's targeted audience was older than its predecessor Pokémon's, primarily due to the upstart's darker tone, elaborate plots, and scarier monster content. Like Pokémon, however, Yu-Gi-Oh! was already a hit when 4Kids became interested in the franchise's licensing rights. According to Variety, Yu-Gi-Oh! had racked up earnings of more than $2 billion in Asia by 2001 when 4Kids brought the animated series to the United States. While year-end net revenue for 4Kids fell from its all-time high in 2000, it was still a respectable $41.5 million in 2001. Net income came in at $12.2 million--and 4Kids believed its newest import would soon drive its sales to previous heights.
2003
Still active in 2026
§ 04

Further reading

  • Bloom. Bloom, David, "Pokémon Purveyor Has a Go at Yu-Gi-Oh!," Variety, March 18, 2002, p. 5.
  • Bloom. Bloom, David, "Pokémon Purveyor Has a Go at Yu-Gi-Oh!," Variety, March 18, 2002, p. 5.
  • Finnigan. Finnigan, David, "Burger King Gears Up 4Kids' Cubix," Brandweek, July 16, 2001, p. 6.
  • Finnigan. Finnigan, David, "Burger King Gears Up 4Kids' Cubix," Brandweek, July 16, 2001, p. 6.
  • "Golden Inks Deal for Pokémon Titles. "Golden Inks Deal for Pokémon Titles," Publisher's Weekly, June 21, 1999, p. 13.
  • "Golden Inks Deal for Pokémon Titles. "Golden Inks Deal for Pokémon Titles," Publisher's Weekly, June 21, 1999, p. 13.
  • Kahn. Kahn, Al, "Setting Your Own Course," Playthings, October 1995, p. 66.
  • Kahn. Kahn, Al, "Setting Your Own Course," Playthings, October 1995, p. 66.
  • "Monster Marketing: Pokémon Is White-Hot Now. "Monster Marketing: Pokémon Is White-Hot Now, but Will It Be Evergreen?," Promo, January 2000.
  • "Monster Marketing: Pokémon Is White-Hot Now. "Monster Marketing: Pokémon Is White-Hot Now, but Will It Be Evergreen?," Promo, January 2000.
  • Reilly. Reilly, Patrick, "LCI Expands Its Universe with Star Wars," Crain's New York Business, July 6, 1987, p. 10.
  • Reilly. Reilly, Patrick, "LCI Expands Its Universe with Star Wars," Crain's New York Business, July 6, 1987, p. 10.
Adapted from the International Directory of Company Histories, Vol. 59 (2004).
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